Given that my rant was open ended…
Richard is a little more nuanced, thank you for that…
Agreed, a subset of what is "required" to be in the engine to meet modern
expectations would help.
For the rest, we could build them ourselves.
This we cannot build ourselves…. I would put " smooth seamless, motion
graphics" -- card transition, swiping, scrolling, moving objects around,
easing etc. -- "some # frames per second" -- as number one
animationEngine does a good job, by it is still pixel by pixel.
Richard Gaskin wrote:
But in the meantime I can understand why both newcomers and experienced
LC devs alike are asking for things like this.
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