Hi there. I�m still playing around with collision detection. Frist I tried using the intersect function, but that one is not precise enough for irregular shaped objects, as it only checks the rectangles of colliding objects. And checking the masked data is much too slow. Actually I am working through some tutorials I found on the web and found some math to check the distance between two objects middle points. So now I am able to check collision for circular shaped objects fairly precise.I made a small comparison stack downloadable at www.derbrill.de/revstack/collide.rev.bin If you open the stack in the IDE and start using the browse tool, you might need to hit the reset button first. I still have to add some things in the mouseStilldown scripts of the objects, as you might move the two balls outside of the stack or behind the walls. Anyway the stack works for me testing the differences between the two principles. If someone knows, where I can find more tutorials on collision detection on the web, or has made experiences with algorithms for collision detection of ellipsoids please let me know.
regards, Malte _______________________________________________ use-revolution mailing list [EMAIL PROTECTED] http://lists.runrev.com/mailman/listinfo/use-revolution
