Hi Dar, thanks for the leg up. Indeed, I checked the whole data after every move, silly me.
>If pixel by pixel checking is too slow, you might roughly model >each object with a small list of rectangles in a custom property. >An overlap occurs if any rectangle from one's list overlaps one >from the other. This is n**2, so... >How about limiting this to a few rectangles and then use the pixel >method for within that? That sounds very interesting, as it is what I am trying to do. Do you mind giving me some pseudo-code, as I still loose hair on it. How would I define these rectangles for usage with the pixel method? I still haven�t been working much with custom properties, and I think I still don�t get the idea. Thanks. PS: My excuses to the list, for the wrong system time in my previous posting. Seem as if my system battery is low. I synchronized with a time server now, and hope it will work. regards, Malte _______________________________________________ use-revolution mailing list [EMAIL PROTECTED] http://lists.runrev.com/mailman/listinfo/use-revolution
