> And here's one last trick: if a GIF is suitable for your needs
 (one level of
 transparency) you can use an animated GIF that contains each
 clock face on a
 separate frame.  When you need to change the clock, simply script "set the
 currentFrame of img myClock to x" where x is the frame number of the
 appropriate clock face.
my personal favorite. You could have different images for night and day.
Let's see. 12 images per hour * 24 hours per day = 288 separate
images...lot's of images to keep track of *unless* it's one GIF file.
Hi Again, Chipp:

Unless RunRev v2 will support true round buttons (I'm guessing at this point it won't), it seems I will have to create different images for daytime & nighttime. This will produce about 314 images instead of 157 (in addition to the 144 possible time configurations there is a blank clock face the user can click on to select the hour and twelve clock faces with only an hour hand the user can click on to complete time designation by clicking on the minute). I'll look at combining the images; though OenoLog already uses 370+ other images, so what's a few hundred more. :{`)

Oops! The animated gif sounds good; but for the issue that the image(s) must appear on 25-30% of the cards in the stack. Can one set the icon of a buttom to a specific frame in an animated gif?

When it comes to screen display of images and graphics, Scott Raney's
catchphrase "There's a better way to do that" has never been more true.
I'm still groping to find that better way. The basic hang up I'm finding is images displayed as icons don't look [different borders) or behave the same as native images, and to duplicate the native image look on multiple cards requires multiple copies of the same image.

--

Rob Cozens
CCW, Serendipity Software Company
http://www.oenolog.com/who.htm

"And I, which was two fooles, do so grow three;
Who are a little wise, the best fooles bee."

from "The Triple Foole" by John Donne (1572-1631)
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