[EMAIL PROTECTED] wrote:

I didn't check this, but let's assume that for "the current sound will stop..." requires that a playStopped to be received. Further, let's assume any time a clip is started (via a play command or a file name change, or whatever) the message playStopped is first sent to ensure the player is stopped (even if it is already stopped), then the clip starts.
Just for the record, this is a little bit backwards. System messages are generally sent after the action has occured, not before. They are a notification to your script, not the cause of the action. So when "playstopped" is sent, it is notification that the player object has already stopped; it is not the command that actually stops the player. That why trapping "playstopped" won't prevent the player from stopping, or, for example, why trapping the "shutdown" message doesn't stop the engine from quitting.

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Jacqueline Landman Gay | [EMAIL PROTECTED]
HyperActive Software | http://www.hyperactivesw.com

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