On 28 Feb 2008, at 17:50, Jim Ault wrote:
On 2/28/08 8:35 AM, "Dave" <[EMAIL PROTECTED]> wrote:
On 28 Feb 2008, at 16:10, Troy Rollins wrote:
On Feb 28, 2008, at 9:54 AM, Dave wrote:
Statement should call "ClientSocketOpen" if the Server accepted
the connection or call "socketError" or "socketTimeout" if there
was an error? e.g. the Server closed the socket?
FWIW, I'm finding the whole "state of sockets" to be a bit of a
conundrum as well. In my case, the client is not Rev, and it does
indicate once a socket connection is made. However, Rev is acting
as the server, and it seems hit or miss on determining if the
client has disconnected.
Great. It seems like a lot of RunRev, just bearly working if you know
*exactly* what to do and with no documentation and no support from
RunRev themselves, the whole experience one of frustration and suck-
it-and-see mentality.
Actually, sockets are controlled by the operating system, so there
are wide
variations, even within XP. Firewall hardware and software,
routers, hubs,
ISP protocols, and other device performance.
I am only using Mac OS X at the moment.
To build a solid networking app you need to learn a lot about the
world of
protocols and idiosyncrasies, regardless of the programming language.
Well, I trying to use RunRev, I can communicate using other languages
ok. It's really the lack of any decent documentation or a robust
sample app that shows what you need to tweak in order to make it work
in the real world.
Rev has the tools and functions to build this, but you have to tune
it to
your equipment and configurations.
That's what I mean, there is no documentation that I can find that
shows how to do this. I've found some sample code that was useful to
get going, but it's not well documented and it isn't really "real-life".
tip: If your are using UDP and MacOSX, and testing for max packet
size your
equipment will allow, be sure to
go to system prefences:network:ethernet
change from automatic to manual
then set your max packet size to jumbo vs 1500 default
Otherwise, OSX will receive larger packets but not pass them to
your Rev
app. This will be a silent failure and undertectable without an
ACKNOWLEDGE
loop that you would build.
I am sending very small packets at the moment, maybe 30 characters
max. If and when I get this bit working it will send larger packets,
but the maximum will still be less that 2K.
By the way, I routinely build an ACK loop between my apps since
networks are
good at providing surprises.
Not much help here, I can't do an NAK because the server is not
supposed to respond to a Client that isn't in the "Allowed" list.
Thanks a lot
All the Best
Dave
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