Is this just a 2.9 thing or did I miss it before?

   1. create a stack
   2. Place a button or any control on the card
   3. Give the control a background fill colour
   4. Set the ink of the button to blend - no need to move the slider to set
   a blendlevel
   5. select stack properties and set the blendlevel of the stack with the
   slider

Any level of stack blend above I think 2 immediately punches a whole right
through the stack. Interestingly this works for regular polygons as well  -
but not if anti-aliased is selected.
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