Recently, David Bovill wrote: > Is this just a 2.9 thing or did I miss it before? > > > 1. create a stack > 2. Place a button or any control on the card > 3. Give the control a background fill colour > 4. Set the ink of the button to blend - no need to move the slider to set > a blendlevel > 5. select stack properties and set the blendlevel of the stack with the > slider > > Any level of stack blend above I think 2 immediately punches a whole right > through the stack. Interestingly this works for regular polygons as well - > but not if anti-aliased is selected.
Hi David: I tried what you describe above and I don't get the same results. The only thing the blendLevel of a stack *should* do is set its overall opacity -- unless you designate an image to act as a mask for the stack, a single control shouldn't have any bearing on the stacks appearance. At least, not usually. You may have discovered some unexpected behavior, which could be interesting. Would it possible to post a sample stack somewhere to look at? Thanks & Regards, Scott Rossi Creative Director Tactile Media, Multimedia & Design _______________________________________________ use-revolution mailing list [email protected] Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-revolution
