Hi Mark,
I resize by the absolute diff of the windwow resize, like:
on resizeStack pNewW,pNewH,pOldW,pOldH
        put pNewW - pOldW into tWDiff
        put pNewH - pOldH into tHDiff
        put item 1 of the rect of player "myPlayer" into tL4
        put item 2 of the rect of player "myPlayer" into tT4
        put ((item 3 of the rect of player "myPlayer") + tWDiff) into tR4
        put ((item 4 of the rect of player "myPlayer") + tHDiff) into tB4
        set the rect of player "myPlayer" to tL4,tT4,tR4,tB4
so the resize works to the right and bottom
any idea?
Thanks, Tiemo

> -----Ursprüngliche Nachricht-----
> 
> Hi Tiemo,
> 
> That must be a mistake in your script. Do you calculate the sizes
> relative to the window size or do you calculate the change in window
> size as a percentage and use that to change the sizes of your objects?
> I would always calculate the size of objects relative to the window
> size.
> 
> Perhaps you could post your resizing script?
> 
> --
> Best regards,
> 
> Mark Schonewille

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