On 8 Sep 2008, at 11:27, Malte Brill wrote:

It is important to make the entering of the key as easy as possible (I learned that the hard way). Give an option to paste from clipboard and strip all whitespace before and after. Prompt the user if the stuff pasted is wrong (multiple lines for example) Nothing is more frustrating when you try to enter your user data and it is too complicated.

I went a step further than this with Aperture Assistant - the user copies the entire registration email, then the 'Paste From Clipboard' button parses out the details.

It has an unlock code checker and links to the order now page on my website. Payment is handled by PAYPAL (I know, i know) Once purchase is done PAYPAL sends a so called instant payment notification to my server. A PHP script receives the IPN and extracts the relevant purchase data from the IPN. The script then generates an unlock code that the checker in the game will parse. This code is sent by email and displays the unlock code to the user. The whole process is (hopefully) convenient for the buyer, but also saves me a heap of work, as I do no longer need to generate unlock codes by hand.

I do something roughly similar, but as I don't know enough PHP I set up an old PowerBook plus a Rev app that checks all the emails in a certain folder in Mail, generates codes and sends out registration emails. Mail on that computer doesn't do anything but deal with registrations, and it's only gone down once in almost a year. ;-)

I just need to look at something similar using Kagi or someone, as there have been a couple of enquiries by people who didn't want to use PayPal.

Ian
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