Hi I have a stack, the purpose of which is to simulate a circle turning one revolution horizontally.
To achieve this I have a button designated as a marker which moves along the path of a cycloid. At the same time I have a graphic of a circle moves along a horizontal line. Both objects when moving should simulate the turning affect. Having set up the curve and line as graphics, each with 64 points, I put the following code into a button -------------------------- on mouseUp set the lockmoves to true move button "marker" to the points of graphic "myCycloid" in 2500 milliseconds move graphic "myCircle" to the points of graphic "myLine" in 2500 milliseconds set the lockmoves to false end mouseUp ---------------------------------- Without the lockmoves command the objects move along the curves/lines as they should, albeit one after the other. However, what I observe is a pause of 2.5 secs, button "marker" jumps to the end of the curve; another pause of 2.5 secs and the circle does the same. This seems to be at odds with what the docs say:- "To move multiple objects at the same time, set the lockMoves property to true before issuing the move commands. When you set the lockMoves back to false, all the pending moves begin at once." Which implies to me that the commands should be 'queued' and executed together once lockmoves is false but I'm not seeing that. I must be missing something! Any advice would be greatly appreciated. Thanks. BTW I'm using Rev Enterprise 3.0 with GLX2 Script editor -- Regards Ian McKnight [EMAIL PROTECTED] ======================= _______________________________________________ use-revolution mailing list [email protected] Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-revolution
