Recently, Randall Reetz wrote: > This is a big problem with xtalk environments... they have not in general kept > pace with the modernization of graphics capabilities.
This is true, but then again, how many xtalk environments are flourishing these days? If one wants to do do slick graphics, an xtalk is not the first place they'll turn. It's Flash or something similar. Revolution only recently got antialiasing, and even that doesn't work quite right. But it's a step. > For those of us using xtak to do prototypes, this is especially catistrophic. > How is one to design for the future if our tools pull us so far into the past. > Ever try, for instance to mock up a modern iphone app in xtalk... Good luck. > And what of things beyond the iphone? IMO, the key features you need to create the above are 1) alpha transparency, and 2) gradient support, both of which are now available in Rev. Ignoring those, PNG support has been strong in Rev for a while now -- the image object is your friend. Create PNG images in the image editor of your choice and import. In my case, if it wasn't for PNG support, I doubt there would much reason for me to use Rev at all. But to your point, better graphic support will be key, and soon, given the promises of Microsoft and Apple to move toward resolution independence and scalable vector driven graphics systems. Regards, Scott Rossi Creative Director Tactile Media, Multimedia & Design _______________________________________________ use-revolution mailing list [email protected] Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-revolution
