Jim - thanks so much. I will be looking hard at this (I see later in
the Digest that there is some issue with links, but I'm sure it will
be sorted out - anyway I have to do a few other things before I can
get back to this issue).
Thanks also to Richard for the 'historical' explanation of graphic
type 'curve' - and I should also say that Randall's idea of a graphic
containing metadata that could be used to tailor the object's
rendering according to the desired resolution is fascinating (I hope I
understand it correctly), although I won't be pursuing it myself just
now.
Graham
On 2 Mon, 2 Feb 2009 07:02:43 -0800, James Hurley <[email protected]
> wrote:
Graham,
Until Run Rev comes up with a true bezier graphic you may find that a
simulation is adequate for your purposes.
Go to: http://home.infostations.net/jhurley/
There you will find the following discussion of a bezier plug-in.
"Bezier Line (New and improved) This is a plug-in allowing you to
paste a bezier line onto any card of any stack. It is the normal
bezier curve you are probably familiar with, line and tangent
controls. The line controls may be either corner points or continuous
tangent points. The control points are made invisible by double
clicking on the bezier line. (This gives you a single line with any
shape compatible with the cubic parametric expansion of curve's
function.) Double clicking again brings the control points back. It
is self-contained. All handlers are in the control points and the
bezier line itself. I have added the ability to remove all the bezier
control and their scipts, thus reducing the overhead. It might reduce
the size of your stack by 100 K or more. (In the compact version, you
will have a choice of saving the bezier curve as an open line graphic
or a closed polygon graphic.) A more compact version (40 K verser 180
K) of this plug in also available."
Jim Hurley
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