Judy Perry wrote:
For instance, every time the issue of how to play multiple simultaneous
sounds comes up, you WILL find me lamenting the lack of HC's sound channels
in Rev. Guaranteed. I believe that it is a much better solution than using
player objects.
But I respect that Richard Gaskin likes player objects. It's almost an old
married person's discussion by now: somebody asks, I complain about lack of
sound channels, Richard points out you can use player objects...
So, what's the difference? Neither one of us particularly feels the need to
call the other names.
I will start: Judy, you're unmutual!
:)
Actually, for the record this last go-round on the sound channel thang
brought up some valuable points about the responsiveness of sound
resources over sound files.
So I'm now a convert: I now understand that there's actually quite a
wide range of circumstances that would benefit from having multi-channel
playback for embedded audio clips.
But I still think you're unmutual.
Be seeing you -
--
Richard Gaskin
Fourth World
Revolution training and consulting: http://www.fourthworld.com
Webzine for Rev developers: http://www.revjournal.com
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