Message: 8
Date: Thu, 2 Apr 2009 14:52:04 +0100
From: David Bovill <[email protected]>
Subject: Creating complex graphic objects
To: How to use Revolution <[email protected]>
Message-ID:
<[email protected]>
Content-Type: text/plain; charset=ISO-8859-1
I've a couple of shapes that I need to create for an app that lend
themselves to the use of the graphic control - because I want them at
various sizes and also because they use "markers" on a graphic
shape. The
problems is the complexity of tweaking the points by hand. I know of
experiments importing geometry from apps like Illustrator - but was
wandering if anyone has any examples / a library of shapes or
techniques to
make this easier?
For instance the shapes I need are "stars" - that I can dynamically
colour.
By roughly drawing a star and then:
set the editmode of the selectedobject to "polygon"
I can tweak the shape manually which helps a lot.
But when it comes to more complex structures it would be good to
draw them
in illustrator and import the geometry.
For instance - I also want to create circles with variable numbers
of evenly
spaced marker points(iIdeally the arcs would have arrows on them to
indicate
a clockwise flow). It would be "nice" not to have to create these
as images
at different scales and import them from an external app - but
AFAIK its not
really practical at the moment. Any suggestions?
David,
You may want to consider Turtle Graphics. (See http://
www.jamesphurley.com/runrev.html)
Here, for example is the script for drawing a circle with evenly
space arrows along the perimeter:
on mouseUp
put 90 into tNumPoints
startTurtle
repeat with i = 1 to tNumPoints
forward 10
left 360/tNumPoints
if i mod 10 is 0 then
drawArrow 10,15
end if
end repeat
choose the browse tool
end mouseUp
on drawArrow tLength,tAngle
right tAngle
back tLength
forward tLength
left 2*tAngle
back tLength
forward tLength
right tAngle
end drawArrow
You can create either an image or a vector graphic. Stars would be
easy as well.
JIm Hurley
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