Jim Bufalini wrote:

- It allows you to distinguish globals from script locals and constants both
at the script level and handler level.

You can do that without declaring them explicitly too.

- It allows you to declare globals from inside a handler (which creates a
"semi" global that is only available to other handlers that also declare the
same global).

You can also do this without turning on explictVars. It is, in fact, a direct feature port from HyperCard circa 1989. I also routinely declare script constants, locals and globals at the top of scripts, because that is the only way to get them. But that isn't the same as requiring a mess of declarations inside every single handler.

- It makes your code much more readable, not only to others, but to
yourself, when you are troubleshooting a problem weeks or months or years
later.

Disagree. It makes your code messy, adds tons of extra lines that you have to skip over to get to the real code, isn't necessary, and clutters up the script with top junk. It isn't clean and I find it much less readable. I would go so far as to say it is inelegant. It is the opposite of writing the smallest, most concise code possible. To understand my scripts later, I add comments and choose self-commenting variable names. Declarations aren't as informative as good commenting.

What, if any, is the advantage of NOT declaring variables? ;-)

Here's the response I gave 2 years ago when this came up:

1. The main strength of xtalk is that you do not have to declare or type variables. Sticking them up there at the top of every handler removes one of the main advantages of using Rev in the first place.

2. You can't comment out a long handler using a single set of hyphens before the "on" statement. (I often write multiple versions of handlers and switch between them.) As soon as you do that, all those "local" declarations become script locals and everything goes haywire. You have to comment out all of the declarations. If they aren't all at the top, you have to comment out the whole handler. That's more work than it needs to be if you're going back and forth between a few copies to see which one works best.

3. It looks busy and it makes scripts denser and more complicated than necessary. I've seen handlers where the declarations can take up almost as much room as the code. It's hard to read other people's scripts if they use explicitVars because you have to skip over so much junk to get to the real business. In large projects it can add significantly to the file size on disk.

4. If you change a variable name, you have to go back and change the declaration. It's more work to maintain, for something that isn't even required by the engine. (I have wondered if people sometimes do it to make their code look more like "real" programming to other people.)

5. And finally, what's wrong with being lazy? :) The smart programmer finds the easiest way to do things. That's what Rev is all about.

None of these things is outweighed for me by the fact that explicitVars might catch a few typos. The engine catches most of those anyway and throws an error.

Back to today's response:

The debugger pinpoints the exact source of the misspelling if it happens; how hard is that? I'm a pretty good typist though, so I don't get caught out too often. I suppose if you are really as bad a typist as your theoretical example, then yes, you'd want some help. ;)

I once took over a project from someone who used explicit variables. I stripped out all the declarations so I could read the scripts comfortably. The stack size was cut in half (!). No lie. There were all kinds of handlers in there with something like 8 lines of declarations and three lines of actual script. Waste of time and space.

My fourteen cents.

--
Jacqueline Landman Gay         |     [email protected]
HyperActive Software           |     http://www.hyperactivesw.com
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