The trick, and I will say it again, is to use the "stable" (or perhaps "old
fashioned") clickLoc function. It seems to have a better work ethic than
all of its sisters.
The goal is to be able to get info about text in an object, initiated by a
handler in a different object, by pinpointing that text with the mouse.
The workaround, of course, is simple:
set cursor to cross
wait until the mouseClick
click at the clickLoc
put the clickChar -- or any other chunk-like click function
So I will add a "newClickChar" (and newClickText and newClickChunk...)
function to my toolbox, and move on.
Does anyone think the unique properties of this function ought to be
brought to the attention of Edinburg, so it does NOT change? So that the very
difference itself is examined? Maybe not; I will be pissed if the clickLoc
joins
the ranks of its poorer cousins.
Love this.
Craig Newman
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