[email protected] wrote:
Jacques.

Nice and simple. Another instance of using the idea of sending messages explicitly after a delay.

Sort of an implicit repeat loop, no? And the one tick delay gives the lions share of time back to the engine.

Right, exactly. It behaves like a repeat loop without any of the overhead.

But I cannot see how to maintain a nice indicating cursor that way, important since we are in that loop thingie, unless I do it the old fashioned way, and incur the costs thereof.

Oops, I should have added that. Rev has a "lock cursor" feature you can use for that:

on mouseUp -- in the button
  set the cursor to cross
  lock cursor
  send "checkChunk" to me in 1
end mouseUp

on checkChunk
  if the mouse is down then
    put the clickchar -- or whatever
    unlock cursor
  else
    send "checkChunk" to me in 1
  end if
end checkChunk


--
Jacqueline Landman Gay         |     [email protected]
HyperActive Software           |     http://www.hyperactivesw.com
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