I just ran up a silly little stack with a silly little substack
and a couple of buttons to move the substack off and on screen
to 10000,10000. Set the moveSpeed to 60000 so didn't go bonkers
waiting.

substack 200 x 200, mainstack 300,300

No Crashes, Completely Boring.

G4 Mirror Door, Dual-processor, 2GB RAM.

so maybe the location is not the problem; maybe
if one makes a socking great stack (say 10000, 10000)
everything goes haywire.

Josh Mellicker wrote:
I have read of some developers putting stacks offscreen, or sizing stacks so they extend offscreen substantially.

Are there dangers?

I know if some OpenGL calls exceed the resolution of the video memory, crashes can result. Does anyone know if there is a limit to how far you can put a stack offscreen?
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