Just thinking... but by light mixing physics it would seem that Hue would 
simply be some three-matrix sum, S would be the sum of R,G, and B devided by 
the range for any one of them, and V just that total range minus S.   Is all of 
this "min" and "max" just some sort of maths shortcut?  Maybe this is a way of 
figuring the range between R,G, and B?  Seems unintuitive as it obfuscates the 
real relationships involved.  What am i missing?

-----Original Message-----
From: "Richmond Mathewson" <[email protected]>
To: "How to use Revolution" <[email protected]>
Sent: 7/5/2009 8:45 AM
Subject: Re: Convert RGB to HSV

Well, well, well . . . digging around in the Documentation I discovered

statRound (having fallen foul of 'round');

http://mathewson.110mb.com/FILEZ/COLORNAMER.rev.zip

still feeling a bit 'funny' about those negative S values . . .
>

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