Just thinking... but by light mixing physics it would seem that Hue would simply be some three-matrix sum, S would be the sum of R,G, and B devided by the range for any one of them, and V just that total range minus S. Is all of this "min" and "max" just some sort of maths shortcut? Maybe this is a way of figuring the range between R,G, and B? Seems unintuitive as it obfuscates the real relationships involved. What am i missing?
-----Original Message----- From: "Richmond Mathewson" <[email protected]> To: "How to use Revolution" <[email protected]> Sent: 7/5/2009 8:45 AM Subject: Re: Convert RGB to HSV Well, well, well . . . digging around in the Documentation I discovered statRound (having fallen foul of 'round'); http://mathewson.110mb.com/FILEZ/COLORNAMER.rev.zip still feeling a bit 'funny' about those negative S values . . . > _______________________________________________ use-revolution mailing list [email protected] Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-revolution _______________________________________________ use-revolution mailing list [email protected] Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-revolution
