Rick Harrison wrote:
I'm trying to create a game, and I wanted to use hexagonal image frames put tightly together to make a kind of game board where the images can change. Is this possible to do with Revolution?
You could use a hexagonal graphic, setting the graphic's backgroundPattern property to the ID of an image you want shown within it.
Not only will that give you what you're looking for but for game tiles it's a more efficient use of memory, since there's only one actual image object which is copied as the backgroundPattern of any graphic objects that use it. For a few tiles this may not matter much, but if your game space has dozens or hundreds of tiles this can be quite a savings.
-- Richard Gaskin Fourth World Revolution training and consulting: http://www.fourthworld.com Webzine for Rev developers: http://www.revjournal.com _______________________________________________ use-revolution mailing list [email protected] Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-revolution
