Richard,

Whether you or Nicolas are correct, I found no way to set the backgroundPattern property for a graphic object. Where is that Property to be found?

Joe Wilkins

On Jul 14, 2009, at 8:41 PM, Richard Gaskin wrote:

Rick Harrison wrote:
I'm trying to create a game, and I
wanted to use hexagonal image
frames put tightly together to make
a kind of game board where the
images can change.  Is this possible
to do with Revolution?

You could use a hexagonal graphic, setting the graphic's backgroundPattern property to the ID of an image you want shown within it.

Not only will that give you what you're looking for but for game tiles it's a more efficient use of memory, since there's only one actual image object which is copied as the backgroundPattern of any graphic objects that use it. For a few tiles this may not matter much, but if your game space has dozens or hundreds of tiles this can be quite a savings.

--
Richard Gaskin
Fourth World
Revolution training and consulting: http://www.fourthworld.com
Webzine for Rev developers: http://www.revjournal.com

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