Jim wrote: >I'm happy and surprised this works for you. I have modified it so >that it works for polygons of arbitrary number of sides and re-posted >it at
>http://home.infostations.net/jhurley/ >under the title: Colliding polygonsRevised.rev >Let me know if this works for you. >You can speed up or slow the motion of the polygon by changing the >values of vx and vy. >Jim Thanks a lot for sharing this. :-) It works pretty well. I hope I can get a in depth look at it next week. (Still have to finish my current Project and only three days left...) Regards, Malte _______________________________________________ use-revolution mailing list [EMAIL PROTECTED] http://lists.runrev.com/mailman/listinfo/use-revolution
