Message: 6 Date: Fri, 21 Mar 2003 13:32:29 +0100 Subject: Re: Math question: How to compute the area of polygons From: [EMAIL PROTECTED] (Malte Brill) To: <[EMAIL PROTECTED]> Reply-To: [EMAIL PROTECTED]
Thanks a lot again. :-)
Jim, your solutions is more than close to what I am lokking for. (I just would need variable numbers of sides and bob is my uncle. I�m really happy, so I don�t know if I can get this silly grin from my face today. ;-) ) I had to put a comment mark on the two scripst, where you call a handler called ct (does it require TG to be present?) The point is, that in the game logic I am thinking of there will never be more than 2 objects colliding. So if I check with the intersect function first this will defenitly be fast enough to run smoothly.
Sorry about the "ct" line. I forgot that I had a plugin running in the background. "ct" stands for my "clearText" command.
I'm happy and surprised this works for you. I have modified it so that it works for polygons of arbitrary number of sides and re-posted it at
http://home.infostations.net/jhurley/
under the title: Colliding polygonsRevised.rev
Let me know if this works for you.
You can speed up or slow the motion of the polygon by changing the values of vx and vy.
Jim _______________________________________________ use-revolution mailing list [EMAIL PROTECTED] http://lists.runrev.com/mailman/listinfo/use-revolution
