Message: 6 Date: Fri, 21 Mar 2003 13:32:29 +0100 Subject: Re: Math question: How to compute the area of polygons From: [EMAIL PROTECTED] (Malte Brill) To: <[EMAIL PROTECTED]> Reply-To: [EMAIL PROTECTED]

Thanks a lot again. :-)

Jim,
your solutions is more than close to what I am lokking for. (I just would
need variable numbers of sides and bob is my uncle. I�m really happy, so I
don�t know if I can get this silly grin from my face today. ;-) )
I had to put a comment mark on the two scripst, where you call a handler
called ct (does it require TG to be present?)
The point is, that in the game logic I am thinking of there will never be
more than 2 objects colliding. So if I check with the intersect function
first this will defenitly be fast enough to run smoothly.


Sorry about the "ct" line. I forgot that I had a plugin running in the background. "ct" stands for my "clearText" command.

I'm happy and surprised this works for you. I have modified it so that it works for polygons of arbitrary number of sides and re-posted it at

http://home.infostations.net/jhurley/

under the title: Colliding polygonsRevised.rev

Let me know if this works for you.

You can speed up or slow the motion of the polygon by changing the values of vx and vy.

Jim
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