Lynn - its good to see there are quite a few standard formats supported by the open source Irrlicht backend<http://en.wikipedia.org/wiki/Irrlicht_Engine>that Franklin3D is using:
Irrlicht supports a wealth of file formats. It will load and display 3ds Max files, Quake 2 MD2 Models, Maya .obj objects, Quake 3 .bsp maps, Milkshape3D objects, and DirectX .x files.[18]<http://en.wikipedia.org/wiki/Irrlicht_Engine#cite_note-17>More 3D format support have been written as external plugins. I've not been able to find any reviews comparing Irrlicht with other cross platform 3D engines out there - Irrlicht is an interesting choice but not an engine I've heard of before - have you got any links to reviews or perhaps a reason why you chose Irrlicht over other more common open source game engines <http://en.wikipedia.org/wiki/Category:Free_game_engines> (for instance OGRE and Crystal Space) I'd also be interested on your thoughts as to how you might integrate something like Blender into the workflow / editing environment? _______________________________________________ use-revolution mailing list [email protected] Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-revolution
