Hi All...

Looking for a strategy to implement random animations, and then have the animated objects interactions result in additional data...these animations would be part of simulations for students.

I posted a small example of my first attempt by using polygons and then modifying the points of those polygons and having the object move along their paths. It up on RevOnline tagged with Animation.

Not sure if there is a better way...., probably will invest in AnimationEngine... seems to simplify many of the things I would like to do once I get a strategy down for animating the screen objects.

However, not sure if the "randomizing poygon points" strategy is the correct way to about about randomizing objects on the screen...?

Any other suggestions?

Thank you!

John Patten
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