James Hurley wrote:
What would be soooo much easier if I would have access to the satellite stack itself. All the data would be intact and I could easily make the changes in the IDE and send it back as a stand alone. There would seem to be an advantage to using StackRunner or the RunRev Player in that the satellite stack is still intact and more easily modified.
They all work the same way as a splash stack. When you save a satellite stack with new data, it gets altered on disk, no matter what vehicle the engine is attached to. There isn't a way around that, except to separate the data from the stacks entirely (which is generally the recommended approach anyway, for just these reasons.)
Is there some was in the stand alone to make a clone of the satellite stack, or in some other way recreate the stack as a dot rev and available to the IDE?
You don't really need to. Satellite stacks are just plain rev stacks. You can open them at any time in the IDE. They aren't part of the standalone, they are just documents sitting in the same folder that the standalone engine opens. You can grab them, open them in the IDE, edit, and save them back to their permanent location. That's one of the nice things about these files.
A standalone is just a copy of the engine with at least one stack attached. You can't save data to that attached stack, but if the standalone opens a separate stack file (your satellite stacks,) then it's exactly like opening it in the IDE, only without the editing tools.
-- Jacqueline Landman Gay | [email protected] HyperActive Software | http://www.hyperactivesw.com _______________________________________________ use-revolution mailing list [email protected] Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-revolution
