Where in the Rev documentation (or sample stacks?) should I be looking to learn how to do the following?
Given 6 identical standalones running of 6 computers all internet connected, I want an event X triggered on any one of those computers to be immediately relayed to the other 5 computers. An example of what I'm planning is a multiple-choice quiz. As soon as the contestant on computer A buzzes in, her choice should display immediately on the other contestants' computers B thru F. My guess is that to enable stacks to "wait", sockets will be involved. I'm also guessing that these are the three Rev elements (one local, two server-side) I'll nee for this multi-player multiple-choice quiz standalone: 1) the stack itself 2) a Rev cgi-script to co-ordinate the interaction between standalones 3) an SQL table to store or temporarily hold game-related variables Thank you. -- Nicolas Cueto _______________________________________________ use-revolution mailing list [email protected] Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-revolution
