Nicolas, Check out the chat server sample stack. It shows how to create a server and send information to and from clients.
Bill Vlahos On Jan 17, 2010, at 7:42 PM, Nicolas Cueto wrote: > Where in the Rev documentation (or sample stacks?) should I be looking to > learn how to do the following? > > Given 6 identical standalones running of 6 computers all internet connected, > I want an event X triggered on any one of those computers to be immediately > relayed to the other 5 computers. > > An example of what I'm planning is a multiple-choice quiz. As soon as the > contestant on computer A buzzes in, her choice should display immediately on > the other contestants' computers B thru F. > > My guess is that to enable stacks to "wait", sockets will be involved. > > I'm also guessing that these are the three Rev elements (one local, two > server-side) I'll nee for this multi-player multiple-choice quiz standalone: > > 1) the stack itself > > 2) a Rev cgi-script to co-ordinate the interaction between standalones > > 3) an SQL table to store or temporarily hold game-related variables > > Thank you. > > -- > Nicolas Cueto > _______________________________________________ > use-revolution mailing list > [email protected] > Please visit this url to subscribe, unsubscribe and manage your subscription > preferences: > http://lists.runrev.com/mailman/listinfo/use-revolution Bill Vlahos _________________ InfoWallet (http://www.infowallet.com) helps me remember the important details of my life. _______________________________________________ use-revolution mailing list [email protected] Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-revolution
