Hi Pete:

FWIW, if you have a small amount of real estate for the time entry control, a clock face is a lot more efficient than a slider. Regardless, yes 48 is the number of 15 minute intervals. The other thing you may need to adjust is the width of the slider base graphic -- it's currently wide enough to evenly accommodate tick marks for the 48 intervals.

Regards,

Scott Rossi
Creative Director
Tactile Media, UX Design



On Feb 22, 2010, at 8:47 AM, Peter Haworth <[email protected]> wrote:

Thank you so much for this Scott, just what I was looking for. I'm liking the sliders better than the clock right now, perhaps because of my preconception of how I wanted to do this.

The code goes way beyond my Rev capabilities, so I do have to ask a couple of questions.

At line 13, you divide by 48. I think 48 represents the number of 15 minute intervals in the slider scale of 12 hours, is that right? I may need something other than a 12 hour scale so just want to make sure I know how to adjust the code appropriately.

If I do adjust the scale to something other than 12 hours, would I need to change anything else in the code?

Thanks again for this!

Pete Haworth




On Feb 22, 2010, at 4:21 AM, [email protected] wrote:

This was a good interface challenge...

Instead of using a standard slider, I think a dual slider would be a good solution (but this might depend on the actual time constraints of your "day"). Can't do this kind of thing with a stock slider however (you'd
need
two separate sliders).

It also occurred to me that mini-calendars are the current de-facto
standard
for entering dates in forms, so how about a clock face for time entry?

I posted an example online that shows both time entry options (don't ask me to explain the math). Execute the following in your Rev message box:

go url "http://www.tactilemedia.com/download/timesettings.rev";

Each set of controls relies on the behavior script that is present on the
right side of the stack.

Maybe one of these could work.

Regards,

Scott Rossi
Creative Director
Tactile Media, UX Design

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