Recently, Richmond Mathewson wrote: >> PNG may not be as convenient for animation as something like animated GIF, >> but you can create animations by showing PNGs sequentially in an image >> object (set the text of image "viewer" to the text of image >> "frame1.png"...), or by sequentially setting the icon of a button to the IDs >> of PNGs. >> >> > Well . . . you can do that with any format that RunRev can cope with, > although > it does seem terribly clunky, or, Heaven forfend that I should let the > phrase > pass out my gab: "terribly Hypercardy". > > The advantage of this method is that it is easier to control things such > as animation > speed than with animated GIFs.
"Clunky" or not, PNG is better for several reasons: - GIF is capable of only 256 colors, PNG = much more - GIF supports only 1 bit mask (1 level of transparency), PNG supports 8 bit mask (256 levels of transparency) Besides, animated GIF format is simply the data of a bunch of GIF frames in a single file. If you want this same thing in Rev, import a bunch of PNGs as custom properties of an image. Presto. A single object with multiple frames, sans the "clunkyness". Regards, Scott Rossi Creative Director Tactile Media, UX Design _______________________________________________ use-revolution mailing list [email protected] Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-revolution
