On Mon, May 17, 2010 at 10:59 AM, J. Landman Gay
<jac...@hyperactivesw.com>wrote:

>
> Perhaps menus should be independent objects? Then the engine could manage
> them. There would still be issues with the space at the top of the stack,
> where menus show on two platforms but not on the other. How would you handle
> that?
>
>
>
Jacque,

This is the solution. And no, there wouldn't be stack size issues. The
fundamental problem here is that Rev treats the menu bar area as usable
stack space, and that's not what any OS does underneath.

In Win32 (and Linux), you can make a window and put any controls in there
you want. 0,0 is always the upper-left corner of the _usable_ client area in
the window. If you were - at runtime - to attach a menu to the window, what
would happen is that the usable client area would be shifted down and the
menu bar would be tacked on. Note: 0,0 still refers to the upper-left corner
of the _usable_ client area and not the upper-left corner of the menu bar.

Menus should 100% be their own object, created outside the stacks, and at
runtime you should be able to easily swap out (or remove) the current menu
bar for the stack happens to be. It could be empty or something. Doesn't
matter. And doing so let's the OS handle resizing the window... because it
has nothing to do with Rev and the programmers client area.

Hope that helps/makes sense,

Jeff M.
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