Nice Geoff -- the use of the move command cuts down significantly on processor use. And your stack reinforces the benefits of avoiding a bunch of stacked "send" messages.
Regards, Scott Rossi Creative Director Tactile Media, UX Design Recently, Geoff Canyon Rev wrote: > You definitely don't want to do this by positioning everything every > time you update. Instead, the move command is your special friend > here. For the enemy, you can plot out a randomized course from the top > to the bottom, and then tell it to follow that path in a set amount of > time. The bullets are even easier since they just have to go from > bottom to top. I did a quick hack job, cutting the code about in half > and speeding it up significantly. It now handles three enemies and 11 > bullets without breaking a sweat on my macbook. Here's the stack: > http://snurl.com/wsclc and here's the article I posted with some > comments: http://gcanyon.posterous.com/a-blast-from-my-programming-past _______________________________________________ use-revolution mailing list [email protected] Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-revolution
