Geoff, Amazing. Much better. Thanks so much for your attention!
Now I am off to try and detect collisions.... Much gratitude! On May 26, 2010, at 3:03 AM, Geoff Canyon Rev wrote: > You definitely don't want to do this by positioning everything every > time you update. Instead, the move command is your special friend > here. For the enemy, you can plot out a randomized course from the top > to the bottom, and then tell it to follow that path in a set amount of > time. The bullets are even easier since they just have to go from > bottom to top. I did a quick hack job, cutting the code about in half > and speeding it up significantly. It now handles three enemies and 11 > bullets without breaking a sweat on my macbook. Here's the stack: > http://snurl.com/wsclc and here's the article I posted with some > comments: http://gcanyon.posterous.com/a-blast-from-my-programming-past > _______________________________________________ > use-revolution mailing list > use-revolution@lists.runrev.com > Please visit this url to subscribe, unsubscribe and manage your subscription > preferences: > http://lists.runrev.com/mailman/listinfo/use-revolution > _______________________________________________ use-revolution mailing list use-revolution@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-revolution