Richmond wrote:
Pardon my naivety; but I thought the whole point of
the geometry manager (which, I admit, I have never
used) was so that stacks / standalones could be made
that were effectively resolution independent, scaling
all their objects proportionally to occupy whatever
"real estate" was offered by the end-user's monitor.
Funny thing, really, when almost every program I have
ever used that wants to occupy the whole screen just
resets the screen resolution of the end-user's monitor
(all seems rather simpler than the poor old programmer
having to go spare bu**ering around with a 'geometry manager'0;
but, of course, RunRev doesn't seem to be able to do that.
Depends what sort of app you're making.
Games are among the few types of apps that merely scale according to
resolution.
Productivity apps tend to respond to changes in screen resolution by
optimizing their layouts to maximize data views.
While simple scaling would be nice (see my request at
<http://quality.runrev.com/qacenter/show_bug.cgi?id=6589>), in practice
I almost never need it, while I do use the resizeStack and
desktopChanged messages in almost every thing I write to maximize data
views.
--
Richard Gaskin
Fourth World
Rev training and consulting: http://www.fourthworld.com
Webzine for Rev developers: http://www.revjournal.com
revJournal blog: http://revjournal.com/blog.irv
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