Wilhelm, very VERY nicely done! 

(My grandpa's Christian name was same as yours. He was from Ulm.) 

Best,

Jerry Daniels

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http://rodeoapps.com/rodeo-discuss-among-yourselves

On Jul 1, 2010, at 7:08 AM, Wilhelm Sanke <[email protected]> wrote:

> J. Landman Gay and Scott Rossi - in the recent thread "snapshot and 
> background problems" - have discussed and informed us about the usefulness of 
> the "text of image" property, the retaining of all binary data and the easy 
> scalability.
> 
> About "imagedata" Jacqueline writes:
> 
> The imagedata is
> basically just a screen shot and if you set the imagedata of an image
> object, what you end up with is just a bitmap. All other binary info is
> lost, including channel data. If you set the imagedata of an image
> object that isn't exactly the same size as the original screen shot, the
> image will corrupt and become unrecognizable.
> 
> While most of the above is correct, some clarifications are in order here:
> 
> If you *change* the imagedata of an image that has transparency (an 
> alphamask) this can be done in a way where the transparent parts of the image 
> are *not* affected!  This is the idea behind the structure to have separate 
> imagedata and alphadata - and for that matter maskdata.
> Moreover the "imagedata" are much more than just a "screenshot", but a very 
> important part of an image that can be creatively modified by all sorts of 
> filters or generally "manipulating" various aspects of images (hues, 
> saturation, exchanging colors, simplifying color maps, gamma corrections, 
> overlays, seamless tiles, structural changes like creating patterns from 
> selected parts of an image etc.etc.) similar to image-processing features to 
> be found in other specific image tools (like Photoshop, Gimp; Lua color tools 
> etc.).
> 
> Such manipulations are not possible with "text of image" data.
> 
> To conclude with one of the sentences of Jacqueline here: "They're different 
> properties for different purposes"--
> 
> ===================
> 
> Now there are situations where the three properties (text of image, 
> imagedata, paintcompression) may influence each other and can lead to 
> unexpected results - a fact you should bear in mind and observe when you are 
> developing image tools in Rev.
> 
> With "paintcompression" I here mean the "global" paintcompression which is 
> different from the paintcompression of an individual image. From the docs:
> 
> "The paintCompression is one of the following: "png", "jpeg", "gif", or 
> "rle". By default, the *global* paintCompression property is set to "rle" in 
> standalones and "png" in the development environment."
> 
> Another clarification: The default global paintcompression of the common 
> Metacard/Revolution engine is set to RLE. The Rev IDE changes this to PNG, 
> and then back to RLE for standalones. The Metacard IDE leaves the 
> paintcompression setting of the engine untouched.
> 
> Let's take an example of mutual influence of these properties:
> 
> Image Tool X uses two images in its basic structure: One "display" image that 
> is of fixed size and another (hidden) "original" image of variable size.
> 
> Images are imported into image "original" where the imagedata are then being 
> manipulated by filters and other scripts. The original image and its changed 
> states are immediately reflected in the "display" image via setting the 
> text-of-image of the display image to that of the original image.
> 
> In a cooperative project we suddenly found that the "display" image became 
> empty when changing the imagedata of image "original". The cause was that the 
> global paintcompression had been set to RLE when this occured, meaning: If 
> the global paintcompression is set to RLE, after manipulating the imagedata 
> of an image it is not possible to tranfer the text-of-image of the changed 
> image to another image.
> 
> You have to pay attention to this when you develop in the Rev IDE. What may 
> work in the IDE will possibly not work in a standalone as the 
> paintcompression there is set back to RLE.
> 
> Changing the global paitcompression to JPEG or PNG solved the problem and let 
> the "display" image reappear.
> 
> ====================
> 
> Some other issue in this context I have repeatedly brought up during the last 
> years on this list and demonstrated in test stacks.
> 
> Global paintcompression substantially influences the speed of imagedata 
> processing and retrieval. RLE is fastest, JPEG somewhat slower, and PNG on 
> the average about 33% slower than RLE, the relative differences measured with 
> the same image and image-processing script. Size of image and the complexity 
> of the script are of course *additional* factors that influence the speed  - 
> as is also the version of the engine: From my tests I see that the fastest 
> engine ever for image processing was Rev engine 2.6.1 (identical to Metacard 
> 2.6.6). Subsequent engines were 20 to 30% slower, the newer engines have 
> again improved very much.
> 
> The speed difference caused by global paintcompression alone is especially 
> spectacular when retrieving the imagedata stored in a custom property and 
> resetting an image to these data: With paintcompression set to PNG this can 
> be up to 12 (twelve) times slower than with RLE.
> 
> If you embed C- or Lua-externals for imagedata processing they are of course 
> surprisingly faster, but the basic relative speed difference caused by 
> paintcompression remains, as the imagedata manipulated by the external must 
> after that be reset in the Revscript part.--
> 
> Generally, imagedata processing in Revolution compared to most image tools is 
> rather slow, as it was not developed with a focus on image processing.
> 
> Maybe in the medium future improvements for image processing in Revolution 
> could be achieved, given the present urgent need to work on other areas 
> (including fixing bugs) on the backgound of the budget and personal resources 
> of the Rev team.
> 
> A lot could be achieved by adding externals for image processing to Rev. I 
> had given this angle a thought in my post of March 9, 2010, to this list
> 
> "Language comparisons: "Lua" - simpler and faster than RevTalk?" .
> 
> .
> Regards,
> 
> Wilhelm Sanke
> <http://www.sanke.org/MetaMedia>
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