On Friday, June 20, 2003, at 04:34 PM, Mark Brownell wrote:
I'm definitely interested in binaryEncode/binaryDecode for many parts of this in Rev. My own hex-converter loop is a real dog; I'm sure I'll discover some speed improvements there. I was reading about it last night.
Revolution has a base converter function baseConvert(). It takes a numeral (string of bits or digits or whatever) in a base an puts it into a 32-bit value. It then takes that 32-bit value and converts that to a numeral in the second base. You can get a negative number as a result if the msb of the 32-bit value is 1 so there is some indication that the 32-bit value is signed, but I don't think that is consistent.
Which reminds me. Are you supposed to have all those signed numbers in Blowfish?
The guy that thought this S-box, bit-shift stuff up has got to be a full-blown max-zoomed dweeb.
Well, fortunately there are no bit-shifts in Blowfish, just figuring out how to think 4 chars and 32-bit numbers.
Dar Scott
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