On Wednesday, July 16, 2003, at 08:52 AM, curry wrote:
It's true....
When making a game, I noticed that the background music (played by QT players) dropped out when I started playing and moved the character. I was puzzled, and finally noticed that when a sound played at exactly the same time as the music started, it didn't drop out, so I used that as a workaround--playing a small sound whenever I started music.
... Curry
Curry,
Did you try trapping for the arrow key at the stack level?
I found I had to intercept the arrow key messages or Rev thought I wanted to advance to the next card. Trapping the message first fixed the problem.
Rick Harrison
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