Check out the navigationArrows property.

"Specifies whether the arrow keys move from card to card."
set the navigationArrows to {true | false}

Roger Eller
[EMAIL PROTECTED]

>> It's true....
>>
>> When making a game, I noticed that the background music (played by QT
>> players) dropped out when I started playing and moved the character. I
>> was puzzled, and finally noticed that when a sound played at exactly
>> the same time as the music started, it didn't drop out, so I used that
>> as a workaround--playing a small sound whenever I started music.
>>
>> ...
>> Curry
>>

> Curry,
> 
> Did you try trapping for the arrow key at the stack level?
> 
> I found I had to intercept the arrow key messages or Rev
> thought I wanted to advance to the next card.  Trapping
> the message first fixed the problem.
> 
> Rick Harrison
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