Thanks for the helpful responses on this. My potential aim is to do a simple non-commercial Myst style game. As you move between the rooms of the game the game needs to load up the images for the room being moved into, and unload images for some other room based on a caching algorithm. My current thinking is to have each room as its own stack embedding the images into them. Room state will be maintained in a central stack.
I don't think I can do this for sounds and movies so they will have to be external files (you can't have multiple embedded sounds playing?) I'll need to find out how one writes Revolution code and distributes such external file resources with tne built application. Thanks, Peter Smith. _______________________________________________ use-revolution mailing list [EMAIL PROTECTED] http://lists.runrev.com/mailman/listinfo/use-revolution
