Date: Thu, 30 Oct 2003 19:31:40 -0800 From: Ken Norris <[EMAIL PROTECTED]> Subject: Re: iGame3D FMOD & Revolution

Howdy Bill,
----------
I got this error when the stack opens:

         executing at 7:28:03 PM
Type    Handler: can't find handler
Object    FMOD Example
Line    FfRInit
Hint    FfRInit

Ken N.

DOH!
Silly me, forgot to tell you all that for the External to work correctly during development
it should be in both the stack directory and the Revolution application directory.
I make this mistake 1 out of 10 times Tobi updates an external.
A finished application of course only needs it in the built application directory.


----------
Wonderful!!

Thanks.

Say, what about stick control? I've beem vying for something that can add
other controls besides keyboard and mouse/trackball, specifically joysticks.


For my uses, I would need choices of 'Relative' (similar to mouse control)
or 'Absoute' (springs back to center of a specified rectangle [reverseable
for flight/steering control]), and 'Sensitivity' (speed).


Right now I'm using "USB Overdrive" for the Mac, but you have to assign the
software to implement it in, and other settings from its Control Panel, and
can't change them anywhere else (no AppleScript library). I can make it work
in place of keys, too.


An external for at least Windows and Mac OS/OSX would be the berries!

Ken N.

Hmm Neither of us owns game controllers. I suggest contacting USB OverDrive folks and see if they
would be interested in building an external. If not it will be some time before we have money to go buy new toys.


Does overdrive send keyboard commands if told to do so? Like hit button "X" and the preset key is sent a keydown?
If so try setting it to WASDRFQE and Arrows keys and see what results you get with the demo's.



I suspect it only works with Mac OSX...true?

Works on Mac OS X and Windows.


_______________________________________________
use-revolution mailing list
[EMAIL PROTECTED]
http://lists.runrev.com/mailman/listinfo/use-revolution

Reply via email to