On 11/5/03 6:48 PM, "Alejandro Tejada" <[EMAIL PROTECTED]> wrote:
> I uploaded a file to my website, that shows > an animated walking figure. > > I'm trying to simulate that this figure is > moving on the space, but my best results > just shows a sliding effect. > > If you could help with a solution, download > the file On a Mac laptop with a slowish video card, 20 to 25 looks fair to me. But the real solution is not speed -- it is one of stopping the forward sliding motion when a foot is "planted" on the "ground". The body should propel itself forward with a foot fixed in place so the constant motion you are attempting to use is not going to create natural looking motion. I posted a variation of your stack that illustrates how it could work. Enter the following in your message box: go stack url "http://www.tactilemedia.com/download/walkingman_new.rev" This should provide more natural looking motion. You can adjust the walking speed of the figure by changing the number of milliseconds used in the send (repeat) loop. How it was done: basically I looked at how the figure changes the position of its feet and determined a number of pixels to move for each step. As the script loops, it repositions the image a set number of pixels based on the currentFrame of the animation. (Sidebar: note the arm swings are technically reversed. The natural motion of the human body is to swing forward the arm that is opposite of the leg currently moving forward.) Hope this helps. Regards, Scott Rossi Creative Director Tactile Media, Multimedia & Design ----- E: [EMAIL PROTECTED] W: http://www.tactilemedia.com _______________________________________________ use-revolution mailing list [EMAIL PROTECTED] http://lists.runrev.com/mailman/listinfo/use-revolution
