Recently, "Alejandro Tejada" wrote: >> But the real solution is not speed -- it is one of >> stopping the forward >> sliding motion when a foot is "planted" on >> the "ground". The body should >> propel itself forward with a foot fixed in place so >> the constant motion you >> are attempting to use is not going to create natural >> looking motion. > > Now I understand, the way to do this is using > multiple images as icons in buttons.
I would say that is a flexible and efficient way to go about development. But you could also use an animated GIF as your "sprite" and simply set its currentFrame to the desired frame number, which is how the demo stack works. Regards, Scott Rossi Creative Director Tactile Media, Multimedia & Design ----- E: [EMAIL PROTECTED] W: http://www.tactilemedia.com _______________________________________________ use-revolution mailing list [EMAIL PROTECTED] http://lists.runrev.com/mailman/listinfo/use-revolution
