Over the Thanksgiving weekend, I perused this month's issue of MacDesign, and found a cute Flash MX tutorial for the holidays. The final Flash movie displayed a bare X-mas tree with several glowing ornaments on the floor around the tree. The user could click on the ornaments and drag them onto the tree, effectively "decorating" their own digital tree. The tutorial covered implementing the drag-and-drop functionality through the "on startDrag" and "on stopDrag" ActionScript events, and how to give each ornament a cool-looking pulsating glow effect (essentially by creating a motion tween in which the brightness of the ornament object continuously loops from low to high).

Reading the tutorial, I couldn't help but think what a neat little holiday toy to build and share with family and friends -- perhaps with my own embellishments, such as falling snow, an on-off switch for the tree lights, and a holiday music soundtrack, of course.

I built a first draft in Flash MX 2004 in about 4 hours, including actually drawing the tree and several different ornaments within Flash itself. I'm no Flash expert, but the tutorial made it easy.

For kicks, and because I thought I could do a much better version of the same project (probably in even less time), I decided to try to build the project from scratch in Revolution. Unfortunately, I ran into difficulty right away when I realized that there seems to be no built in handler to implement drag and drop functionality for Revolution objects. I checked the documentation, but couldn't find it anywhere (as far as I can tell, the "drag" and "drop" commands in Rev relate only to dragging and dropping text into fields).

Can anyone point me in the right direction? Do Rev objects have built in drag and drop functionality, and if so, how is it accessed?

Much thanks!

Alan S. Golub
StoryCard Software, LLC
revJournal.com

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