Two comments -- see below:


On Tuesday, January 13, 2004, at 05:00 PM, [EMAIL PROTECTED] wrote:


I would set script of the menubutton to :

on menuPick pWhich
   put the text of me into TESTO

   switch pWhich
   case (line 1 of TESTO)

     if line 1 of TESTO is "play" then
-- do something
       put "stop" into line 1 of TESTO
     else
       put "play" into line 1 of TESTO
-- do something
     end if
     set the text of me to TESTO        
     break
        
   case (line 2 of TESTO)
     beep 1
     break
   end switch

end menuPick

However it would be very useful to have  a "MenuPickNumber"  returned
by Revolution any time a menu item (or a sub-menu item) has been
clicked,
So, we could easily change the text of the button  and let the script
unchanged (for example when we have a menu issued in different
languages).

Best regards

Paolo Mazza


There's no reason to test for the current menu item values -- RR will return the correct menu item name, depending on what was in it when the user chose it. If you had it set to "Stop" then simply call your stop function, if you had it set to "Play" then simply call your play function. Make sense?


Gioved�, 8 Gen 2004, alle 06:40 Europe/Rome, Trevor DeVore ha scritto:

On Jan 7, 2004, at 6:26 PM, Bj�rnke von Gierke wrote:

I had a similar problem like you, where I wanted to check/unckeck a
menu item before the menu is shown. And indeed I was unable to do
this anywhere else then the menubar group's script on OS X. I worked
around this by using a "if the target = "view" then" script. It might
be time for a feature request?

Where would you put the 'if the target = "view" then' script? I tried checking 'the target' in the menubar group script but it returned the name of the menubar group rather than the name of the menu that was selected.


In terms of when you have to set the menu items -- a very long time ago I wrote the Menu Manager for the Mac II, and unless something drastic has changed under OSX, there's no way to change menu item names "on the fly", i.e. while a menu is down (not without writing your own MenuDefProc). That means that you have to set the menu items before the menu goes down. The right place to do this is in the menu's (or menubar's) mouseDown handler. Make sure to "pass mouseDown" after you've set your menu items.


-- Frank

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