Alejandro,
For Bezier curves, either 2D or 3D, the easiest solution is to use openGL. AFAIK, someone at RR is working on a vector graphic tool for a forthcoming version of Rev, so maybe it isn't worth spending too much time trying to emulate this in Transcript... JB > Hi Developers, > > I'm looking for a way to find the control > points of a bezier curve. This is know as > bezier curve fitting. > > Does anyone have a function to solve this? > > Thanks in advance. > > al > > ===== > Visit my site: > http://www.geocities.com/capellan2000/ > Search the mail list: > http://mindlube.com/cgi-bin/search-use-rev.cgi > > __________________________________ > Do you Yahoo!? > Yahoo! Hotjobs: Enter the "Signing Bonus" Sweepstakes > http://hotjobs.sweepstakes.yahoo.com/signingbonus > _______________________________________________ > use-revolution mailing list > [EMAIL PROTECTED] > http://lists.runrev.com/mailman/listinfo/use-revolution _______________________________________________ use-revolution mailing list [EMAIL PROTECTED] http://lists.runrev.com/mailman/listinfo/use-revolution
