On Samstag, Feb 7, 2004, at 00:38 Europe/Zurich, Scott Rossi wrote:


...
I'm still trying to understand how to address the messages from one
IP address to another when both players are behind firewalls.

Player 1               Player 2
Pub 209.123.40.50      Pub 265.321.50.90
Prv 192.198.0.5        Prv 192.168.0.19

Do I even need to worry about the private addresses?

No, you can't use the internal address for anything.


Should the game clients simply target the public IP address of the opposing player?

Yes, you need to forward the port you are using in the firewall/router. Unfortunately this is often not possible (eg. university or large company).


Do I need to instruct players that their routers should direct all port 80 messages to their "game" system or will the router automatically broadcast port 80 messages to all machines on the local network?

I do not think that automatic broadcast is an existing feature.


You could of course make a public server to which both your clients then open up a connection, thus circumventing the firewall/router problem.

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