On Friday, February 6, 2004, at 04:38 PM, Scott Rossi wrote:


Do I even need to worry about the private addresses?

Nope.


Should the game
clients simply target the public IP address of the opposing player?

Nope.
Do I
need to instruct players that their routers should direct all port 80
messages to their "game" system or will the router automatically broadcast
port 80 messages to all machines on the local network?

Nope.


Each player will point the game to a server. The server might manage one ongoing game instance or manage games. The player's game will id itself when it connects, maybe it can log in. The id would be something unique to the player or game instance. Perhaps it can be set up in the usual "provide a user name and password". Once set up, the game preferences remembers. It uses this each time it connects.

How do I send a message to game instance x? By the name of x through the server.

So now all these IP address problems go away.

Dar

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