Hi Folks,

I am planning a simple arcade game in Rev. I inspected all those marvelous stack by Mr Scott Rossi of Tactile Media and gathered almost all the theory I need. My only doubt is about collision. Did anyone here got a nice collision routine for two objects? My routine is slow, when applied to a array of objects it lags the answer.

Cheers
Andre
--
Andre Alves Garzia - Soap Dog Studios - BRAZIL
http://studios.soapdog.org

_______________________________________________
use-revolution mailing list
[EMAIL PROTECTED]
http://lists.runrev.com/mailman/listinfo/use-revolution

Reply via email to