> Due to the overwhelming response for FSCommand support for swf files > playing in a player object (Ken and Terry ;-) ) I have > implemented this > in a development version of my EnhancedQT external. It turns out it > only took about 4 lines of code. > > You can now load any .swf (version 5 or lower) file into a player > object and any FSCommands will send a FSCommand pCommand, pArguments > message to the player when it is triggered.
Sweet! > If anybody wants to play around with it let me know off list > and I can > send you a copy. I only have a OS X version compiled right now but I > can do a Windows or OS 9 compile tomorrow. I'm interested! Ken Ray Sons of Thunder Software Email: [EMAIL PROTECTED] Web Site: http://www.sonsothunder.com/ _______________________________________________ use-revolution mailing list [EMAIL PROTECTED] http://lists.runrev.com/mailman/listinfo/use-revolution
